|
Post by Zuron on Mar 14, 2006 21:55:54 GMT -5
;D I have a rules clarification for anybody that is confused about stunning fist. On page 101 in the PH, it says that a player who fails the saving throw is stunned for one round (until just before your next action). If Jeff’s initiative is 22 and stun’s Fred, whose initiative is 16? Will Jeff be able to attempt another stunning attack before Fred can attack? Fred's initiative doesn't change, but the next time it comes around, he will be unable to act! So Jeff will get to attempt another Stunning attack before Fred can attack... BUT!! Fred won't be suffering from the stun effects when Jeff attempts to stun him again, because he pops out of it just as Jeff takes another swing at him! So he won't be minus his Dex, etc etc. :)Special Thanks to Wizards of the Coast
|
|
|
Post by OZ on Mar 15, 2006 9:42:53 GMT -5
so. let me get this straight
Jeff goes before Fred
Round 1. Jeff stuns Fred with stunning fist and Fred fails his saving throw. So now Fred is stunned (and Jeff wails on him for a round)
Round 2 Jeff tries to stun Fred again. and agin Fred fails is saving throw. and he is stunned for another round...is that correct? because that is the way we have been playing it.
|
|
Zuron
Cluster Commander
Posts: 32
|
Post by Zuron on Mar 15, 2006 14:42:38 GMT -5
Yes, according to WoC, it does not matter who goes first though, you are still stunned for one full round.
If Fred initiative is a 5 and yours is a 20, you hit him and makes his save, he hits you and you fail, you come out of it just as he is hitting you again (next round) at initiative 5.
|
|
|
Post by OZ on Mar 15, 2006 14:54:23 GMT -5
very nasty effect, I really need to layer my Ki-Straps to my Gloves of Dex
|
|